> For the complete documentation index, see [llms.txt](https://whitepaper.esportsone.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.esportsone.com/introduction/summary/market.md).

# Market

![](/files/ZUKFKdOkllX3MlgIFbpe)

### **Esports & Gaming**

The gaming market, already valued at $150B, continues to grow with an increasing user base alongside increasing spending. Today there are **3.1 billion people** that play video games worldwide. **Esports is one of the fastest-growing industries,** with the fan base specifically growing year on year.&#x20;

Between 2021-2025, forecasts show a CAGR of 9.32%, resulting in revenues of $223 billion by 2025.

<table><thead><tr><th width="150">Year</th><th width="176">Market Rev.</th><th width="222.61725067385444">Global Viewership</th><th>LoL Worlds</th></tr></thead><tbody><tr><td><strong>2020</strong></td><td>$970M</td><td>436M</td><td>46M</td></tr><tr><td><strong>2021</strong></td><td>$1.28B</td><td>474M</td><td>73M</td></tr><tr><td><strong>2025 (est)</strong></td><td>$2.89B</td><td>577M</td><td>-</td></tr></tbody></table>

### NFTs

![https://coinmarketcap.com/nft/](/files/opMBITpxLvNGR10DhqPG)

![https://www.theblockcrypto.com/data/nft-non-fungible-tokens/nft-overview](/files/KiBTbw9W3AOK2RS78JBn) ![https://www.theblockcrypto.com/data/nft-non-fungible-tokens/nft-overview](/files/3hcHwlO8Rcc42IgepqTn)
